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Peasant Woman Character Model

This character model was created for a project co-developed at the Tesseract Center for Immersive Environments and Game Design and the Vanderbilt University. The project was development towards an Old English language-learning game, where the player would translate and transcribe ancient scrolls for the medieval English Queen Adeliza of Louvain.

The base character and rig was generated using Character Creator 3. I exported the model into Zbrush to sculpt high-resolution clothing and hair meshes. Mesh clean-up and texture hook-up was completed in Blender before working on the detailed textures in Substance Painter. The head-wrap was created in Blender using a cloth simulation for more organic shaping while keeping a low poly-count.

I completed much of the research around this model's look development, using various sources to piece together historically-accurate costuming. Historical artifacts, textiles, and paintings were referenced from the Victoria & Albert Museum, the Boston Museum of Fine Arts, and "The Art Story". Modern historical costumers, Bernadette Banner and Prior Attire, were also incredibly helpful references.

Concept artwork I created for this character. Her design needed to be simple and easy to make iterations from as a base background character.

Concept artwork I created for this character. Her design needed to be simple and easy to make iterations from as a base background character.