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Queen Adeliza Character Model

This character model was created for a project co-developed at the Tesseract Center for Immersive Environments and Game Design and the Vanderbilt University. The project was development towards an Old English language-learning game, where the player would translate and transcribe ancient scrolls for the medieval English Queen Adeliza of Louvain.

The base character and rig was generated using Character Creator 3. I exported the model into Zbrush to sculpt high-resolution clothing, hair, and accessory meshes and perform retopology. Further mesh additions, clean-up, and texture hook-up was completed in Blender before working on the detailed textures in Substance Painter. Patterning on the dress and cape are a mix of stencils and hand-drawn textures. Hair cards were then added in Blender. This model has a poly count of about 23k.

I completed much of the research around this model's look development, using various sources to piece together likely historically-accurate costuming. Historical artifacts, textiles, and paintings were referenced from the Victoria & Albert Museum, the Boston Museum of Fine Arts, and "The Art Story". Modern historical costumers, Bernadette Banner and Prior Attire, were also incredibly helpful resources.

Initial concept artwork I drew based off of textile and costume research for medieval England circa 1100. The changes that were incorporated from this design were for rigging and animation practicality.

Initial concept artwork I drew based off of textile and costume research for medieval England circa 1100. The changes that were incorporated from this design were for rigging and animation practicality.